The integrated teaching path of art design and science and technology in the Greater Bay Area under the STEAM education concept

  • Yu Tao * Taylor s University
  • Yunzhe Li * Taylor s University
Article ID: 5643
2 Views
Keywords: STEAM Education Philosophy; Greater Bay Area; Fine Arts and Design; Science and Technology; Teaching Methods

Abstract

This research builds a framework around the STEAM education concept, comprehensively and deeply analyzing the innovative approaches of integrating art design with science and technology in the Guangdong-Hong Kong-Macao Greater Bay Area. The paper begins by sorting out the theoretical foundation of STEAM interdisciplinary education and its guiding value for the transformation of traditional art design education towards modernization. Then, by analyzing the teaching practices of representative universities in the Greater Bay Area, this paper truly dissected the implementation methods and effects of strategies such as digital tools, AR/VR, and project-based learning in specific teaching from three aspects: technology application, aesthetic cultivation, and curriculum integration. The research presents an optimization plan with the key being the reconstruction of an interdisciplinary curriculum system and the simultaneous advancement of internationalization and regionalization in teaching strategies. It also offers suggestions on policy support and future research directions, providing systematic theoretical references and practical guidance for building an “art and science integration” talent cultivation model with the characteristics of the Greater Bay Area and in line with future demands.

Published
2025-12-18
How to Cite
Tao, Y., & Li, Y. (2025). The integrated teaching path of art design and science and technology in the Greater Bay Area under the STEAM education concept. Learning & Education, 14(4). Retrieved from https://ojs.piscomed.com/index.php/L-E/article/view/5643
Section
Article

References

[1]Zhiheng Cheng.(2025).Exploration of Primary and Secondary School Music Teaching Models under the STEAM Education Philosophy.Region - Educational Research and Reviews,7(6), https://doi.org/10.32629/RERR.V7I6.4184.

[2]Shuzhen Zhan & Fengtong Wen.(2025).Research on Instructional Design for High School Mathematics Based on the STEAM Education Philosophy—A Case Study of “Ellipses and Their Standard Equations” with Reduced Complexity.Academic Journal of Mathematical

Sciences,6(1), https://doi.org/10.25236/AJMS.2025.060101.

[3]Yiting Jiang & Yubei Jin.(2024).Exploration of Interdisciplinary Project- based Learning in Junior High School English under the

STEAM Philosophy.Region - Educational Research and Reviews,6(2), https://doi.org/10.32629/RERR.V6I2.1666.

[4]Deguo Yang & Haoran Ma.(2023).Teaching Application of Middle Level “C language programming” Based on STEAM Education

Concepts——Taking “5E” Model as an Example.(eds.)Proceedings of 2023 3rd International Conference on Internet Technology and Educational Informatization(pp.56-65).School of Computer Science and Engineering, Northwest Normal University;

[5]Department of Educational Studies, The University of Alabama , Tuscaloosa , AL , USA.(2020).Toward a Philosophy of STEAM in

the Anthropocene.Educational Philosophy and Theory,52(7),769-779. https://doi.org/10.1080/00131857.2019.1690989.