The Influence of Virtual Geometry Technology on Animation Industry
Abstract
The emergence of virtual geometry technology has changed the cost and way of animation production, which has promoted the improvement of animation level and the output of high-quality animation, reduced the threshold of animation production, and enabled more people to transfer cultural connotation through such forms of expression of animation.References
[1] X. Gu, S. Gortler and H. Hoppe , Geometry Images, SIGGRAPH 2002.
[2] J. D. Foley et al. Computer Graphics - Principles and Practice, 3nd Ed., 2013.
[3] Direct3D 11 曲é¢ç»†åˆ†æŠ€æœ¯ Tianyun Ni (倪天芸), Nvidia 2010.
[4] Leif Kobbelt. Discrete Fairing. In Proc. of the 7th IMA Conf. on the Mathematics of Surfaces, 1997.
[5] Chandrajit Bajaj, Fausto Bernardini, J. Chen, and D. Schikore. Triangulation-based 3d reconstruction methods. In 13th ACM Symposium on Computational Geometry, 1997.
Authors contributing to this journal agree to publish their articles under the Creative Commons Attribution-Noncommercial 4.0 International License, allowing third parties to share their work (copy, distribute, transmit) and to adapt it, under the condition that the authors are given credit, that the work is not used for commercial purposes, and that in the event of reuse or distribution, the terms of this license are made clear. With this license, the authors hold the copyright without restrictions and are allowed to retain publishing rights without restrictions as long as this journal is the original publisher of the articles.