Current Status and Prospects of Research on Gamification in the Field of Basic Education in China

  • Xu Yan Normal College of Yanbian University
Article ID: 1332
158 Views, 18 PDF Downloads
Keywords: Basic education, game-based learning, current research, future prospects

Abstract

With the continuous upgrading of educational theories, people have realized that enhancing students’ interest in learning is the best way to improve students’ learning efficiency, and gamified learning methods are one of the most effective and innovative teaching methods. Development is very important. This article mainly analyzes the current situation of gamified learning in the field of basic education in our country, and puts forward some teaching reform suggestions in response to the problems in actual teaching, hoping to promote the development of gamified learning.

References

[1] Tang Lijie. The current situation and analysis of gamified learning research in the past ten years in China [J]. China Education Information, 2015, 000(005): 23-25.

[2] Zhang Jing, Fu Gangshan, Zheng Xin. Current Status and Enlightenment of International Gamification Language Learning Research[J]. Audio-visual Education Research, 2018, 039(002):93-97.

[3] Zhu Shiming, Wang Tian. An Empirical Study on Gamification Learning in my country’s Basic Education[J]. Digital Education, 2018(04):50-55.

[4] Bao Xueying, Zhao Yuxiang. Research progress and prospects of game-based learning[J]. Audio-visual Education Research, 2015(8):45-52.

Published
2020-09-28
How to Cite
Yan, X. (2020). Current Status and Prospects of Research on Gamification in the Field of Basic Education in China. Lifelong Education, 9(6), 164-166. https://doi.org/10.18282/le.v9i6.1332
Section
Article